Description:Say it with a sticker! Express yourself with animated memes that will work in any conversation. Over 50 stickers! More than 30 are animated!
Release Notes:Added a few more stickers and changed the background.
I’ve decided that in order to get my platformer game finished and published I need to scale down the scope so I can finish it in a reasonable time. I have a lot of ideas for Goat Girl Princess but I want that game to be epic, so I’m keeping it on hold for the time being.… Continue reading
Description:Collect as many gems as you can while running across the desert and bouncing off the hammocks. Avoid the camels and magic carpet riders! Great fun for wasting time waiting in line or if you really want to beat those high scores! Features leaderboard to track high scores and total cumulative scores for all play sessions.
Well I’m finally about to register my “company” as an actual business. I’m looking into how to transfer my existing apps over to a new developer account, but hopefully Apple can upgrade my account without the need to make a new one.
I’m just kind of tired of having the apps display in the Appstore under my actual name.… Continue reading
I have noticed that all my most recent posts are explanations of why I haven’t been posting. This is no exception.
I of course had to put my game on hold again. I have fallen victim to myself again. I made the game so much more complicated than it should’ve been and I overwhelmed myself.… Continue reading
… Continue reading
It’s important to approach your game not only as a game, but also as a business.
Even if money isn’t the sole objective for game devs, you need capital to create the game, to market the game, to acquire users and to keep the game running post-launch. Just like any business, it takes constant internal investment to succeed externally.
As always, I find the Chartboost blog to be very helpful even though I’m too small for much of it yet. It’s good to keep it in mind and think ahead. The more I know about the mobile market, the better my chances right?
… Continue reading
Let’s say you have some paying players.