Category Archives: Games Industry

Post about general goings on in the game industry.

How to Write a Mobile Game Business Plan | Chartboost

It’s important to approach your game not only as a game, but also as a business.

Even if money isn’t the sole objective for game devs, you need capital to create the game, to market the game, to acquire users and to keep the game running post-launch. Just like any business, it takes constant internal investment to succeed externally.

Continue reading

How Fun Is Your Mobile Game, Really? | Chartboost

When Mike Rose played Party Hard for the first time, he knew it was a hit. The mobile game, in which players attack their rowdy neighbors, had been made in just a week for a game jam. But Rose, a former game critic and current talent scout at Bothell, Wash.-based publisher TinyBuild, says his company added Party Hard to its roster because “the weeklong prototype was stupidly fun.”

Continue reading

8 Indie Mobile Gaming Blogs to Bookmark Now | Chartboost

Fellow mobile game developer’s blogs are an invaluable resource for indie devs: The most candid posts will teach you exactly how other indie developers strategize, attack, and take advantage of the broadening opportunities in the burgeoning indie gaming scene. What’s more, grounding yourself in other game’s successes — and failures — will help you keep a healthy perspective on your own efforts.

Continue reading

How Game of Thrones Could Boost Game Installs 

If last year’s patterns repeat themselves, viewers… of HBO’s Game of Thrones are likely to install and play mobile games that remind them of all things dungeons, dragons, knights and shining armor. During the weekend of the popular show’s fourth-season premiere (April 6, 2014), strategy, kingdom and medieval games saw new installs jump 34 percent, according to Chartboost data.

Continue reading

Why Mobile Game Development is a “Grown-Up” Job | Chartboost

“…when the 7-year-old son of TechCrunch senior editor Matt Burns was excluded from his school’s career day last week because, according to his teacher, what he wanted to be when he grew up — a game developer — wasn’t a “real job,” Burns (and others on the Internet) took pause. Especially because what the boy wants to be is part of a projected $30 billion dollar global industry…”

Continue reading