I’ve decided that in order to get my platformer game finished and published I need to scale down the scope so I can finish it in a reasonable time. I have a lot of ideas for Goat Girl Princess but I want that game to be epic, so I’m keeping it on hold for the time being.… Continue reading
Motivation has been a huge problem for me off and on for the last year. I worked pretty hard on getting some simple clone type games out there so that I would feel some accomplishment and want to move on to the next thing, but I keep losing my way.… Continue reading
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When Mike Rose played Party Hard for the first time, he knew it was a hit. The mobile game, in which players attack their rowdy neighbors, had been made in just a week for a game jam. But Rose, a former game critic and current talent scout at Bothell, Wash.-based publisher TinyBuild, says his company added Party Hard to its roster because “the weeklong prototype was stupidly fun.”
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Fellow mobile game developer’s blogs are an invaluable resource for indie devs: The most candid posts will teach you exactly how other indie developers strategize, attack, and take advantage of the broadening opportunities in the burgeoning indie gaming scene. What’s more, grounding yourself in other game’s successes — and failures — will help you keep a healthy perspective on your own efforts.
Legal topics tend to be a subject that many indie game studios and much smaller indie devs, such as myself and other individuals and small teams, tend to ignore and think it won’t apply to them.
The IGDA recently had a webinar for indie devs hosted by video game attorney Ryan Morrison to teach a bit about how the law applies to us and what we should do not only to keep us from infringing on the rights of large companies that can eat us for breakfast, but also to protect our own rights and properties.… Continue reading